<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Tickle Engine]]></title><description><![CDATA[Tickle Engine]]></description><link>https://www.tickleengine.com/blog</link><generator>RSS for Node</generator><lastBuildDate>Fri, 29 May 2026 18:47:23 GMT</lastBuildDate><atom:link href="https://www.tickleengine.com/blog-feed.xml" rel="self" type="application/rss+xml"/><item><title><![CDATA[003 | The Sound of Magic behind HitPlay Pulse]]></title><description><![CDATA[Ever since I was a kid, I dreamed of being a sound designer. Watching Star Wars, I used to wonder where all those incredible sounds came from. Psych! I actually ended up working on sound design for HitPlay Pulse because my co-founder, Erwick, was completely swamped. At the time, I had almost zero experience with sound design, but I’d always found it fascinating. Back during my first game jam, I was responsible for all the audio — both music and sound effects. I quickly discovered that one of...]]></description><link>https://www.tickleengine.com/post/003-the-sound-of-magic-behind-hitplay-pulse</link><guid isPermaLink="false">6a0c3ffb2fd8b3b69698b078</guid><pubDate>Thu, 21 May 2026 10:54:04 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/fd80de_2bd136d281184672b1086931b4df9890~mv2.jpg/v1/fit/w_1000,h_563,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>David J. Atkins</dc:creator></item><item><title><![CDATA[002 | crafting the music for tabletop games in HitPlay]]></title><description><![CDATA[We're rethinking tabletop music from the ground up. Inspired by the dynamic scores of video games and the thematic storytelling of film, our music is designed to scale with gameplay intensity while remaining seamless and immersive. In this post, we break down the philosophy b
Inspired by dynamic video game scores and immersive storytelling, Tickle Engine was founded by filmmakers and gamers to build elegant, low-interaction tools that enhance tabletop experiences without breaking immersion.]]></description><link>https://www.tickleengine.com/post/002-crafting-the-music-for-tabletop-games-in-hitplay</link><guid isPermaLink="false">6a063774590248d168bcd201</guid><pubDate>Mon, 07 Jul 2025 18:30:00 GMT</pubDate><enclosure url="https://static.wixstatic.com/media/fd80de_4cd62055d9c44890ac31752b833bdf2e~mv2.jpeg/v1/fit/w_1000,h_1000,al_c,q_80/file.png" length="0" type="image/png"/><dc:creator>Erwick D&apos;Souza</dc:creator></item><item><title><![CDATA[001 | Building a Startup in 2025]]></title><description><![CDATA[What started as a film composer’s frustration with YouTube playlists during D&#38;D sessions became the foundation for HitPlay — a cinematic music app for tabletop games. 

Inspired by dynamic video game scores and immersive storytelling, Tickle Engine was founded by filmmakers and gamers to build elegant, low-interaction tools that enhance tabletop experiences without breaking immersion.]]></description><link>https://www.tickleengine.com/post/001-building-a-startup-in-2025</link><guid isPermaLink="false">6a05de577f9a7d9d1228fedc</guid><pubDate>Sun, 22 Jun 2025 16:03:32 GMT</pubDate><enclosure url="http://youtu.be/fKiJ47jA-N8?si=7I-CYl6bVEV4J0q2" length="0" type="video"/><dc:creator>Erwick D&apos;Souza</dc:creator></item></channel></rss>